Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Flex · 327 days ago
6 / 7 / 9
K / D / A
44.1%
Kill participation
646
Damage / min
15,064g
462.1 gold / min
28
5 placed · 5 cleared
241
7.4 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGiga Chad Bancio#TOP G
Sett · Top
14 / 9 / 2
57.1% KP
43,836
40.2% share
19,179g
239 CS · 7.3/m
HeiHou#2137
Nidalee · Jungle
6 / 8 / 10
57.1% KP
22,505
20.6% share
12,167g
178 CS · 5.5/m
Lilith The Demon#EUNE
Yunara · ADC
5 / 10 / 5
35.7% KP
14,928
13.7% share
14,918g
273 CS · 8.4/m
Moai#1v9
Hwei · Mid
2 / 4 / 10
42.9% KP
21,998
20.2% share
12,011g
222 CS · 6.8/m
Unicornik#EUNE
Karma · Support
1 / 4 / 11
42.9% KP
5,793
5.3% share
8,088g
37 CS · 1.1/m
Red side
VictoryFheder#EUNE
Aatrox · Top
3 / 7 / 9
35.3% KP
22,909
17.9% share
12,262g
203 CS · 6.2/m
another lifetime#imy
Viego · Jungle
6 / 7 / 9
44.1% KP
21,061
16.4% share
15,064g
241 CS · 7.4/m
waste of oxygen#clown
Fizz · Mid
16 / 3 / 4
58.8% KP
41,868
32.6% share
17,563g
234 CS · 7.2/m
dodonadodo#int
Yasuo · ADC
6 / 8 / 11
50% KP
32,872
25.6% share
14,917g
276 CS · 8.5/m
Rinami#0303
Nami · Support
3 / 3 / 16
55.9% KP
9,544
7.4% share
10,094g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
