Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Flex · 326 days ago
7 / 5 / 15
K / D / A
53.7%
Kill participation
435.6
Damage / min
10,741g
389.2 gold / min
72
32 placed · 8 cleared
35
1.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYour Daily Inter#00001
Gragas · Top
2 / 7 / 5
36.8% KP
13,072
16% share
8,054g
141 CS · 5.1/m
johannesforever#EUNE
Lee Sin · Jungle
3 / 12 / 5
42.1% KP
12,764
15.6% share
8,769g
94 CS · 3.4/m
Skorstein#EUNE
Viktor · Mid
7 / 7 / 4
57.9% KP
34,529
42.2% share
12,134g
216 CS · 7.8/m
AnderZ#4230
Hwei · ADC
5 / 8 / 7
63.2% KP
14,577
17.8% share
10,735g
176 CS · 6.4/m
Bathia#EUNE
Blitzcrank · Support
2 / 7 / 10
63.2% KP
6,825
8.3% share
7,958g
26 CS · 0.9/m
Red side
VictoryFheder#EUNE
Sion · Top
6 / 4 / 10
39% KP
18,215
15.9% share
13,258g
211 CS · 7.6/m
La Noche Triste#Sweet
Sylas · Jungle
10 / 1 / 15
61% KP
35,695
31.2% share
13,905g
192 CS · 7/m
waste of oxygen#clown
Yasuo · Mid
5 / 3 / 3
19.5% KP
14,657
12.8% share
10,607g
196 CS · 7.1/m
cipkołak#kubuś
Twitch · ADC
13 / 6 / 7
48.8% KP
33,791
29.5% share
13,668g
170 CS · 6.2/m
another lifetime#imy
Lulu · Support
7 / 5 / 15
53.7% KP
12,022
10.5% share
10,741g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
