Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Flex · 325 days ago
13 / 4 / 5
K / D / A
38.3%
Kill participation
1,409.9
Damage / min
16,438g
544.6 gold / min
14
5 placed · 1 cleared
252
8.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRatWAxe#4200
Ambessa · Top
3 / 9 / 6
31% KP
15,692
15.9% share
12,290g
221 CS · 7.3/m
Disintegr8#BOMBA
Diana · Jungle
6 / 7 / 6
41.4% KP
19,226
19.4% share
13,316g
219 CS · 7.3/m
PiesNaBaby228#1940
Qiyana · Mid
8 / 9 / 5
44.8% KP
26,709
27% share
11,586g
147 CS · 4.9/m
mike21#999
Vladimir · ADC
2 / 10 / 3
17.2% KP
19,100
19.3% share
9,892g
187 CS · 6.2/m
DariusFWT#eunee
Pyke · Support
10 / 12 / 8
62.1% KP
18,162
18.4% share
12,386g
28 CS · 0.9/m
Red side
VictoryFheder#EUNE
Renekton · Top
10 / 4 / 8
38.3% KP
34,726
22.6% share
15,882g
238 CS · 7.9/m
La Noche Triste#Sweet
Lee Sin · Jungle
10 / 6 / 14
51.1% KP
31,014
20.2% share
15,253g
201 CS · 6.7/m
another lifetime#imy
Akali · Mid
13 / 4 / 5
38.3% KP
42,555
27.7% share
16,438g
252 CS · 8.3/m
KatFromHell#3435
Vayne · ADC
10 / 9 / 3
27.7% KP
32,514
21.1% share
13,866g
211 CS · 7/m
waste of oxygen#clown
Lulu · Support
4 / 6 / 21
53.2% KP
12,938
8.4% share
10,058g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
