Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Flex · 320 days ago
18 / 4 / 9
K / D / A
77.1%
Kill participation
1,357.3
Damage / min
19,315g
643.8 gold / min
14
12 placed · 1 cleared
252
8.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGiga Chad Bancio#TOP G
Sett · Top
3 / 8 / 3
35.3% KP
23,606
23.7% share
10,255g
203 CS · 6.8/m
Moai#1v9
Diana · Jungle
6 / 7 / 6
70.6% KP
22,528
22.6% share
12,499g
200 CS · 6.7/m
InfoMode#YTube
Kennen · Mid
4 / 8 / 4
47.1% KP
22,173
22.3% share
12,226g
202 CS · 6.7/m
Necrophelios#EUNE
Aphelios · ADC
3 / 5 / 3
35.3% KP
19,487
19.6% share
11,078g
229 CS · 7.6/m
Lilith The Demon#EUNE
Jarvan IV · Support
1 / 7 / 10
64.7% KP
11,732
11.8% share
8,293g
31 CS · 1/m
Red side
VictoryFheder#EUNE
Renekton · Top
3 / 6 / 9
34.3% KP
15,841
15% share
10,334g
158 CS · 5.3/m
La Noche Triste#Sweet
Sylas · Jungle
10 / 3 / 13
65.7% KP
29,050
27.4% share
14,153g
217 CS · 7.2/m
another lifetime#imy
Katarina · Mid
18 / 4 / 9
77.1% KP
40,718
38.5% share
19,315g
252 CS · 8.4/m
kotka grzmotka#rawr
Vayne · ADC
3 / 3 / 6
25.7% KP
15,877
15% share
10,937g
222 CS · 7.4/m
Bombëlek#EUNE
Lulu · Support
1 / 1 / 22
65.7% KP
4,390
4.1% share
8,319g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
