Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Summoner's Rift · 311 days ago
15 / 4 / 4
K / D / A
55.9%
Kill participation
1,524.4
Damage / min
16,469g
587.5 gold / min
14
6 placed · 2 cleared
262
9.3 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI Shrek I#EUNE
Poppy · Jungle
8 / 0 / 18
76.5% KP
19,226
18.2% share
13,462g
189 CS · 6.7/m
another lifetime#imy
Katarina · Mid
15 / 4 / 4
55.9% KP
42,735
40.6% share
16,469g
262 CS · 9.3/m
diе young#wisp
Braum · Support
2 / 2 / 25
79.4% KP
9,380
8.9% share
9,183g
17 CS · 0.6/m
thebeastplayZz#EUNE
Yunara · ADC
5 / 2 / 6
32.4% KP
16,432
15.6% share
12,682g
256 CS · 9.1/m
Fheder#EUNE
Renekton · Top
4 / 3 / 6
29.4% KP
17,586
16.7% share
12,775g
230 CS · 8.2/m
Red side
DefeatTakeshi#Feel
Lissandra · Mid
2 / 5 / 4
54.5% KP
17,117
24.3% share
10,158g
224 CS · 8/m
Narcis#Kayn
Jarvan IV · Jungle
2 / 8 / 5
63.6% KP
12,411
17.6% share
9,975g
160 CS · 5.7/m
Hunter#Rengg
Malphite · Top
2 / 8 / 2
36.4% KP
17,559
24.9% share
9,108g
195 CS · 7/m
ThisIsSky#EUNE
Kai'Sa · ADC
4 / 6 / 2
54.5% KP
17,302
24.5% share
11,516g
230 CS · 8.2/m
Gabi#Akali
Rakan · Support
1 / 7 / 3
36.4% KP
6,135
8.7% share
6,386g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
