Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Summoner's Rift · 311 days ago
6 / 2 / 5
K / D / A
35.5%
Kill participation
879.7
Damage / min
9,719g
431.3 gold / min
14
8 placed · 1 cleared
187
8.3 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI Shrek I#EUNE
Diana · Jungle
6 / 2 / 9
48.4% KP
13,997
16.9% share
9,595g
143 CS · 6.3/m
another lifetime#imy
Akali · Mid
6 / 2 / 5
35.5% KP
19,823
23.9% share
9,719g
187 CS · 8.3/m
diе young#wisp
Lulu · Support
2 / 2 / 19
67.7% KP
8,062
9.7% share
7,852g
17 CS · 0.8/m
Fheder#EUNE
Renekton · Top
1 / 3 / 9
32.3% KP
13,949
16.8% share
8,688g
184 CS · 8.2/m
thebeastplayZz#EUNE
Kai'Sa · ADC
16 / 2 / 3
61.3% KP
27,035
32.6% share
14,456g
205 CS · 9.1/m
Red side
DefeatΩ 0#ZZZ
Syndra · Mid
2 / 8 / 3
45.5% KP
13,957
26.1% share
7,651g
126 CS · 5.6/m
kingvondread#avw
Sett · Top
4 / 4 / 2
54.5% KP
19,352
36.1% share
9,434g
170 CS · 7.5/m
Ω 9#EUNE
Malphite · Jungle
3 / 4 / 1
36.4% KP
8,414
15.7% share
8,438g
143 CS · 6.3/m
Pink#EUN
Yuumi · Support
0 / 6 / 4
36.4% KP
2,788
5.2% share
4,912g
15 CS · 0.7/m
Xiao Chao Meng#CN911
Vayne · ADC
2 / 9 / 1
27.3% KP
9,050
16.9% share
8,673g
153 CS · 6.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
