Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Victory
Summoner's Rift · 311 days ago
14 / 2 / 8
K / D / A
81.5%
Kill participation
1,225.9
Damage / min
16,805g
556.5 gold / min
17
11 placed · 3 cleared
266
8.8 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBeniku to samo#EUNE
Yunara · ADC
2 / 5 / 6
61.5% KP
27,064
24.2% share
11,112g
226 CS · 7.5/m
Winník#EUNE
Poppy · Jungle
1 / 6 / 9
76.9% KP
15,914
14.2% share
10,575g
199 CS · 6.6/m
EnsU#IONIA
Karma · Support
3 / 6 / 4
53.8% KP
12,504
11.2% share
8,463g
36 CS · 1.2/m
Kryštøf#XDDD
Jax · Top
5 / 4 / 0
38.5% KP
27,578
24.7% share
13,687g
224 CS · 7.4/m
Personal Simp#ABCDE
Ahri · Mid
2 / 6 / 6
61.5% KP
28,664
25.7% share
9,309g
177 CS · 5.9/m
Red side
VictoryI Shrek I#EUNE
Jarvan IV · Jungle
3 / 4 / 18
77.8% KP
14,047
12.1% share
11,661g
167 CS · 5.5/m
another lifetime#imy
Kayle · Mid
14 / 2 / 8
81.5% KP
37,021
32% share
16,805g
266 CS · 8.8/m
diе young#wisp
Milio · Support
0 / 3 / 21
77.8% KP
6,672
5.8% share
7,994g
31 CS · 1/m
Fheder#EUNE
Dr. Mundo · Top
2 / 2 / 7
33.3% KP
24,456
21.1% share
11,094g
202 CS · 6.7/m
thebeastplayZz#EUNE
Corki · ADC
8 / 2 / 12
74.1% KP
33,640
29% share
14,201g
231 CS · 7.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
