Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Flex · 311 days ago
14 / 2 / 5
K / D / A
47.5%
Kill participation
1,322.5
Damage / min
15,040g
624.9 gold / min
23
6 placed · 3 cleared
244
10.1 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykotka grzmotka#rawr
Vayne · ADC
9 / 6 / 5
35% KP
30,826
30.2% share
10,085g
164 CS · 6.8/m
La Noche Triste#Sweet
Sylas · Jungle
8 / 4 / 10
45% KP
15,456
15.1% share
10,794g
173 CS · 7.2/m
another lifetime#imy
Qiyana · Mid
14 / 2 / 5
47.5% KP
31,828
31.2% share
15,040g
244 CS · 10.1/m
Fheder#EUNE
Sion · Top
8 / 1 / 5
32.5% KP
18,945
18.6% share
11,749g
198 CS · 8.2/m
Elaine#Lunae
Soraka · Support
1 / 2 / 22
57.5% KP
4,992
4.9% share
7,370g
21 CS · 0.9/m
Red side
DefeatGiga Chad Bancio#TOP G
Sett · Top
3 / 12 / 1
26.7% KP
14,669
20.3% share
9,052g
163 CS · 6.8/m
Moai#1v9
Diana · Jungle
2 / 10 / 6
53.3% KP
14,850
20.5% share
9,075g
142 CS · 5.9/m
Just Michael#LMFAO
Vex · Mid
1 / 7 / 5
40% KP
17,781
24.6% share
6,713g
127 CS · 5.3/m
Lilith The Demon#EUNE
Jhin · ADC
7 / 4 / 2
60% KP
18,145
25.1% share
11,141g
178 CS · 7.4/m
Yuuki To Gówno#gold4
Karma · Support
2 / 7 / 7
60% KP
6,982
9.6% share
6,580g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
