Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Flex · 311 days ago
16 / 4 / 8
K / D / A
52.2%
Kill participation
1,500.7
Damage / min
16,317g
562 gold / min
22
8 placed · 2 cleared
257
8.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWPG Gns#EUNE
Gwen · Top
9 / 10 / 3
44.4% KP
40,345
34.8% share
15,109g
178 CS · 6.1/m
ΦΡΥΓΑΝΟΤΣΙΧΛΟΝΟ#ρακαν
Talon · Jungle
5 / 10 / 6
40.7% KP
15,742
13.6% share
10,161g
148 CS · 5.1/m
Disintegr8#BOMBA
Sion · Mid
1 / 4 / 10
40.7% KP
18,418
15.9% share
12,453g
245 CS · 8.4/m
martioycartel25#2523
Kai'Sa · ADC
11 / 12 / 3
51.9% KP
31,074
26.8% share
13,240g
186 CS · 6.4/m
TsuNami#EUN
Lulu · Support
1 / 10 / 19
74.1% KP
10,215
8.8% share
8,054g
13 CS · 0.4/m
Red side
Victorykotka grzmotka#rawr
Vayne · ADC
14 / 8 / 8
47.8% KP
44,926
34.2% share
14,593g
192 CS · 6.6/m
La Noche Triste#Sweet
Jarvan IV · Jungle
11 / 3 / 18
63% KP
21,567
16.4% share
14,664g
203 CS · 7/m
another lifetime#imy
Qiyana · Top
16 / 4 / 8
52.2% KP
43,570
33.2% share
16,317g
257 CS · 8.9/m
Fheder#EUNE
Darius · Mid
4 / 5 / 9
28.3% KP
14,228
10.8% share
12,671g
241 CS · 8.3/m
Elaine#Lunae
Soraka · Support
1 / 7 / 31
69.6% KP
6,951
5.3% share
9,756g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
