Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Flex · 311 days ago
23 / 7 / 2
K / D / A
51%
Kill participation
1,473.4
Damage / min
23,239g
679.2 gold / min
37
8 placed · 4 cleared
306
8.9 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWPG Gns#EUNE
Gwen · Top
5 / 11 / 6
34.4% KP
38,840
21.7% share
17,229g
241 CS · 7/m
ΦΡΥΓΑΝΟΤΣΙΧΛΟΝΟ#ρακαν
Ivern · Jungle
2 / 5 / 18
62.5% KP
13,493
7.5% share
10,815g
106 CS · 3.1/m
martioycartel25#2523
Kayle · Mid
11 / 12 / 3
43.8% KP
47,829
26.7% share
20,498g
304 CS · 8.9/m
TYRAS#EUNE
Kai'Sa · ADC
14 / 13 / 5
59.4% KP
65,818
36.7% share
18,955g
276 CS · 8.1/m
TsuNami#EUN
Nami · Support
0 / 9 / 24
75% KP
13,134
7.3% share
9,395g
23 CS · 0.7/m
Red side
Defeatkotka grzmotka#rawr
Vayne · ADC
11 / 8 / 5
32.7% KP
28,067
19.8% share
15,280g
227 CS · 6.6/m
La Noche Triste#Sweet
Sylas · Jungle
7 / 7 / 12
38.8% KP
23,432
16.5% share
13,621g
183 CS · 5.3/m
another lifetime#imy
Qiyana · Top
23 / 7 / 2
51% KP
50,414
35.5% share
23,239g
306 CS · 8.9/m
Fheder#EUNE
Sion · Mid
7 / 7 / 13
40.8% KP
34,447
24.3% share
13,923g
196 CS · 5.7/m
Elaine#Lunae
Soraka · Support
1 / 4 / 27
57.1% KP
5,567
3.9% share
11,153g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
