Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Summoner's Rift · 310 days ago
10 / 5 / 3
K / D / A
72.2%
Kill participation
883.1
Damage / min
17,377g
542.5 gold / min
21
10 placed · 5 cleared
307
9.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatanother lifetime#imy
Irelia · Mid
10 / 5 / 3
72.2% KP
28,290
33.2% share
17,377g
307 CS · 9.6/m
diе young#wisp
Vayne · ADC
3 / 4 / 6
50% KP
16,800
19.7% share
11,835g
231 CS · 7.2/m
Elaine#Lunae
Soraka · Support
0 / 5 / 14
77.8% KP
5,859
6.9% share
8,685g
35 CS · 1.1/m
Fheder#EUNE
Renekton · Top
0 / 6 / 3
16.7% KP
18,108
21.3% share
11,502g
253 CS · 7.9/m
skibidi menace#ENDME
Gwen · Jungle
5 / 7 / 3
44.4% KP
16,143
18.9% share
13,104g
220 CS · 6.9/m
Red side
VictoryRin#gej
Miss Fortune · ADC
9 / 2 / 10
70.4% KP
28,826
25.9% share
16,112g
285 CS · 8.9/m
miljanbula12#EUNE
Viego · Jungle
2 / 4 / 14
59.3% KP
13,936
12.5% share
11,611g
191 CS · 6/m
F1ko#EUNE
Rell · Support
1 / 6 / 21
81.5% KP
11,898
10.7% share
8,626g
26 CS · 0.8/m
Otac Prirode#perko
Ryze · Mid
10 / 5 / 12
81.5% KP
34,424
30.9% share
17,063g
292 CS · 9.1/m
Jodžaa#EUNE
K'Sante · Top
5 / 2 / 8
48.1% KP
22,290
20% share
12,634g
237 CS · 7.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
