Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Flex · 309 days ago
10 / 4 / 9
K / D / A
51.4%
Kill participation
1,127.2
Damage / min
15,744g
494.1 gold / min
23
7 placed · 2 cleared
243
7.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFheder#EUNE
Renekton · Top
1 / 5 / 5
16.2% KP
9,047
6.5% share
11,399g
207 CS · 6.5/m
La Noche Triste#Sweet
Sylas · Jungle
10 / 2 / 11
56.8% KP
28,059
20.2% share
15,435g
239 CS · 7.5/m
another lifetime#imy
Qiyana · Mid
10 / 4 / 9
51.4% KP
35,919
25.8% share
15,744g
243 CS · 7.6/m
kotka grzmotka#rawr
Vayne · ADC
14 / 8 / 8
59.5% KP
53,916
38.8% share
15,563g
197 CS · 6.2/m
KatFromHell#3435
Nautilus · Support
2 / 5 / 19
56.8% KP
12,116
8.7% share
9,339g
28 CS · 0.9/m
Red side
DefeatRomanians Slayer#escu
Darius · Top
8 / 6 / 5
54.2% KP
25,301
22.4% share
16,985g
272 CS · 8.5/m
GreenBlobKing#G0D
Zac · Jungle
1 / 6 / 8
37.5% KP
13,373
11.8% share
10,258g
179 CS · 5.6/m
ż w i r e k#q t
LeBlanc · Mid
6 / 6 / 6
50% KP
28,959
25.7% share
11,454g
178 CS · 5.6/m
Hansei#EUNE
Smolder · ADC
8 / 8 / 2
41.7% KP
31,441
27.9% share
12,725g
241 CS · 7.6/m
Matix916#EUNE
Zilean · Support
1 / 11 / 14
62.5% KP
13,809
12.2% share
8,381g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
