Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Flex · 309 days ago
3 / 9 / 3
K / D / A
40%
Kill participation
644.7
Damage / min
9,782g
389.7 gold / min
7
8 placed · 0 cleared
189
7.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFheder#EUNE
Ambessa · Top
3 / 4 / 3
40% KP
12,019
19.4% share
8,968g
191 CS · 7.6/m
La Noche Triste#Sweet
Sylas · Jungle
4 / 4 / 8
80% KP
12,615
20.4% share
10,023g
133 CS · 5.3/m
another lifetime#imy
Irelia · Mid
3 / 9 / 3
40% KP
16,182
26.1% share
9,782g
189 CS · 7.5/m
kotka grzmotka#rawr
Ezreal · ADC
5 / 5 / 1
40% KP
16,600
26.8% share
9,672g
198 CS · 7.9/m
janna mi polisz#back
Karma · Support
0 / 5 / 8
53.3% KP
4,564
7.4% share
5,968g
22 CS · 0.9/m
Red side
VictorySMECAR1#EUNE1
Jax · Top
6 / 6 / 3
33.3% KP
20,718
26% share
10,616g
186 CS · 7.4/m
BISER#GSP
Lee Sin · Jungle
8 / 1 / 4
44.4% KP
15,252
19.1% share
11,367g
192 CS · 7.6/m
AJ NA POSO#KULA
Rumble · Mid
8 / 3 / 8
59.3% KP
27,377
34.3% share
11,358g
174 CS · 6.9/m
Green Buff#green
Seraphine · ADC
3 / 4 / 8
40.7% KP
12,190
15.3% share
9,526g
191 CS · 7.6/m
BELARUS#MILIO
Nami · Support
2 / 1 / 11
48.1% KP
4,271
5.4% share
6,983g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
