Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Flex · 306 days ago
15 / 5 / 6
K / D / A
58.3%
Kill participation
1,378.9
Damage / min
15,760g
592.5 gold / min
18
10 placed · 2 cleared
184
6.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFheder#EUNE
Sion · Top
4 / 2 / 8
33.3% KP
18,244
16.1% share
10,740g
179 CS · 6.7/m
La Noche Triste#Sweet
Jarvan IV · Jungle
8 / 6 / 14
61.1% KP
20,612
18.2% share
12,761g
180 CS · 6.8/m
another lifetime#imy
Katarina · Mid
15 / 5 / 6
58.3% KP
36,679
32.4% share
15,760g
184 CS · 6.9/m
kotka grzmotka#rawr
Vayne · ADC
8 / 9 / 6
38.9% KP
25,803
22.8% share
10,635g
147 CS · 5.5/m
janna mi polisz#back
Braum · Support
1 / 9 / 20
58.3% KP
11,730
10.4% share
9,433g
35 CS · 1.3/m
Red side
DefeatMard Jin Woo#636
Sett · Top
3 / 8 / 0
10% KP
11,611
12.4% share
8,820g
145 CS · 5.5/m
Bredrik#Valeo
Zac · Jungle
6 / 5 / 12
60% KP
15,813
16.8% share
10,409g
116 CS · 4.4/m
Essential#rawr
Ahri · Mid
9 / 8 / 10
63.3% KP
33,756
35.9% share
12,943g
183 CS · 6.9/m
Psychopath Yura#PHXNK
Xayah · ADC
11 / 7 / 9
66.7% KP
22,589
24% share
11,094g
163 CS · 6.1/m
ESB Jejky1#EUNE
Karma · Support
1 / 8 / 20
70% KP
10,236
10.9% share
8,103g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
