Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Flex · 300 days ago
6 / 8 / 1
K / D / A
38.9%
Kill participation
688.7
Damage / min
10,777g
384.2 gold / min
25
7 placed · 7 cleared
205
7.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFheder#EUNE
Sion · Top
4 / 5 / 5
50% KP
22,444
29.9% share
10,528g
186 CS · 6.6/m
cipkołak#kubuś
Ekko · Jungle
5 / 6 / 7
66.7% KP
16,320
21.7% share
12,169g
194 CS · 6.9/m
another lifetime#imy
Qiyana · Mid
6 / 8 / 1
38.9% KP
19,319
25.7% share
10,777g
205 CS · 7.3/m
waste of oxygen#clown
Sivir · ADC
2 / 5 / 6
44.4% KP
12,540
16.7% share
10,918g
269 CS · 9.6/m
janna mi polisz#back
Lulu · Support
1 / 11 / 8
50% KP
4,438
5.9% share
6,554g
24 CS · 0.9/m
Red side
VictorySettsøn#curse
Sett · Top
7 / 8 / 8
42.9% KP
26,104
23.3% share
11,259g
167 CS · 6/m
Fame#2424
Zed · Jungle
11 / 1 / 8
54.3% KP
22,231
19.8% share
15,352g
207 CS · 7.4/m
MPATSOS SOSABABY#AURA
Lissandra · Mid
3 / 6 / 13
45.7% KP
25,572
22.8% share
10,824g
200 CS · 7.1/m
STERGY SOSABABY#ZZZ
Zeri · ADC
9 / 0 / 7
45.7% KP
29,511
26.3% share
16,163g
300 CS · 10.7/m
xiaobaopyke#zz1
Nautilus · Support
5 / 3 / 18
65.7% KP
8,751
7.8% share
9,667g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
