Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Flex · 300 days ago
8 / 8 / 8
K / D / A
44.4%
Kill participation
1,149.4
Damage / min
16,655g
464.4 gold / min
20
12 placed · 5 cleared
276
7.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFheder#EUNE
Sion · Mid
7 / 3 / 17
66.7% KP
27,388
17.6% share
13,542g
167 CS · 4.7/m
cipkołak#kubuś
Lee Sin · Jungle
5 / 6 / 18
63.9% KP
27,317
17.6% share
14,585g
200 CS · 5.6/m
another lifetime#imy
Irelia · Top
8 / 8 / 8
44.4% KP
41,224
26.5% share
16,655g
276 CS · 7.7/m
waste of oxygen#clown
Twitch · ADC
11 / 5 / 8
52.8% KP
31,059
20% share
16,312g
238 CS · 6.6/m
janna mi polisz#back
Xerath · Support
5 / 6 / 12
47.2% KP
28,442
18.3% share
10,998g
76 CS · 2.1/m
Red side
VictorySettsøn#curse
Ambessa · Top
3 / 10 / 7
35.7% KP
29,779
20.4% share
12,053g
211 CS · 5.9/m
Fame#2424
Naafiri · Jungle
14 / 5 / 8
78.6% KP
49,645
33.9% share
19,916g
262 CS · 7.3/m
MPATSOS SOSABABY#AURA
Lissandra · Mid
3 / 8 / 10
46.4% KP
31,935
21.8% share
12,709g
224 CS · 6.2/m
STERGY SOSABABY#ZZZ
Zeri · ADC
8 / 7 / 4
42.9% KP
25,776
17.6% share
17,197g
329 CS · 9.2/m
xiaobaopyke#zz1
Rakan · Support
0 / 6 / 20
71.4% KP
9,195
6.3% share
9,068g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
