Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Flex · 300 days ago
16 / 8 / 3
K / D / A
46.3%
Kill participation
1,570.4
Damage / min
16,424g
582.4 gold / min
7
10 placed · 0 cleared
205
7.3 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNicram#Urgod
Urgot · Top
5 / 7 / 2
15.6% KP
27,966
19.1% share
13,798g
218 CS · 7.7/m
SMECAR1#EUNE1
Aatrox · Jungle
11 / 5 / 9
44.4% KP
33,247
22.7% share
13,898g
209 CS · 7.4/m
Mordeson#Omen
Illaoi · Mid
6 / 9 / 6
26.7% KP
29,256
20% share
11,451g
164 CS · 5.8/m
Natrium#NatMK
Vel'Koz · ADC
12 / 10 / 9
46.7% KP
37,043
25.3% share
13,762g
147 CS · 5.2/m
xiaobaopyke#zz1
Pyke · Support
11 / 10 / 14
55.6% KP
19,001
13% share
11,574g
22 CS · 0.8/m
Red side
VictoryFheder#EUNE
Sion · Top
3 / 6 / 13
39% KP
19,306
12.8% share
10,281g
137 CS · 4.9/m
cipkołak#kubuś
Nunu & Willump · Jungle
5 / 10 / 17
53.7% KP
19,719
13.1% share
12,305g
140 CS · 5/m
another lifetime#imy
Vayne · Mid
16 / 8 / 3
46.3% KP
44,286
29.4% share
16,424g
205 CS · 7.3/m
kotka grzmotka#rawr
Ezreal · ADC
15 / 11 / 13
68.3% KP
51,003
33.8% share
15,084g
139 CS · 4.9/m
janna mi polisz#back
Braum · Support
2 / 10 / 32
82.9% KP
16,395
10.9% share
11,192g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
