Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 290 days ago
12 / 2 / 6
K / D / A
60%
Kill participation
1,031.9
Damage / min
12,117g
541.3 gold / min
11
8 placed · 0 cleared
169
7.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSuccessful#ntnt
Ambessa · Top
2 / 4 / 6
57.1% KP
16,844
22.1% share
7,670g
144 CS · 6.4/m
getapt#222
Nocturne · Jungle
5 / 5 / 5
71.4% KP
18,471
24.3% share
10,149g
159 CS · 7.1/m
BurgerBoyBoy#EUNE
Viktor · Mid
4 / 8 / 1
35.7% KP
22,614
29.7% share
8,333g
160 CS · 7.1/m
Hopeful Jordan#EUNE
Mel · ADC
3 / 6 / 2
35.7% KP
13,938
18.3% share
7,425g
148 CS · 6.6/m
Aguma#EUNE
Janna · Support
0 / 7 / 8
57.1% KP
4,198
5.5% share
5,036g
24 CS · 1.1/m
Red side
Victorydarkweb region#EUNE
Irelia · Top
4 / 4 / 4
26.7% KP
16,797
22.3% share
8,527g
144 CS · 6.4/m
Albi#Snoe2
Gwen · Jungle
3 / 4 / 10
43.3% KP
11,728
15.5% share
9,746g
176 CS · 7.9/m
Smile#PIP
Qiyana · Mid
9 / 1 / 6
50% KP
20,625
27.3% share
9,779g
144 CS · 6.4/m
another lifetime#imy
Katarina · ADC
12 / 2 / 6
60% KP
23,098
30.6% share
12,117g
169 CS · 7.6/m
egirls hater v2#aaaaa
Soraka · Support
2 / 3 / 18
66.7% KP
3,175
4.2% share
7,213g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
