Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 289 days ago
6 / 4 / 0
K / D / A
40%
Kill participation
705.4
Damage / min
12,079g
419.2 gold / min
19
8 placed · 1 cleared
221
7.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΡerfecτιon#1v9
Yasuo · Top
2 / 9 / 2
26.7% KP
17,686
23.9% share
10,326g
196 CS · 6.8/m
I play with feet#hehxd
Viego · Jungle
4 / 8 / 5
60% KP
13,533
18.3% share
10,030g
162 CS · 5.6/m
another lifetime#imy
Katarina · Mid
6 / 4 / 0
40% KP
20,326
27.5% share
12,079g
221 CS · 7.7/m
fake a smile#enjoy
Draven · ADC
3 / 2 / 2
33.3% KP
19,038
25.7% share
11,419g
236 CS · 8.2/m
truly grateful#eune1
Karma · Support
0 / 3 / 8
53.3% KP
3,392
4.6% share
6,540g
19 CS · 0.7/m
Red side
VictoryDaxenGunslinger#EUNE
Aatrox · Top
6 / 4 / 1
26.9% KP
18,846
21.1% share
12,298g
227 CS · 7.9/m
II BARVOK II#REAL
Bel'Veth · Jungle
14 / 3 / 7
80.8% KP
35,127
39.3% share
16,905g
247 CS · 8.6/m
CHASE#LOU1
Orianna · Mid
3 / 1 / 4
26.9% KP
11,111
12.4% share
11,242g
207 CS · 7.2/m
INKtrovert#EUNE
Lux · ADC
3 / 2 / 7
38.5% KP
17,886
20% share
12,404g
206 CS · 7.1/m
Whiny#Born
Nami · Support
0 / 5 / 8
30.8% KP
6,447
7.2% share
7,529g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
