Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 288 days ago
11 / 8 / 5
K / D / A
51.6%
Kill participation
1,149.3
Damage / min
15,140g
525.7 gold / min
20
13 placed · 0 cleared
233
8.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOne Part#EUNE
Mordekaiser · Top
6 / 3 / 4
32.3% KP
20,880
20.7% share
11,658g
185 CS · 6.4/m
Tøuch My VaJanna#MeoW
Bel'Veth · Jungle
3 / 2 / 8
35.5% KP
15,390
15.3% share
12,829g
222 CS · 7.7/m
another lifetime#imy
Katarina · Mid
11 / 8 / 5
51.6% KP
33,101
32.8% share
15,140g
233 CS · 8.1/m
ßlσσdLust#SIAB
Smolder · ADC
9 / 4 / 7
51.6% KP
23,178
23% share
13,613g
202 CS · 7/m
RAAAAWWR#BOB
Nami · Support
2 / 3 / 15
54.8% KP
8,239
8.2% share
8,741g
29 CS · 1/m
Red side
DefeatUrgottaBeKidding#URGOD
Urgot · Top
3 / 8 / 5
40% KP
20,222
24.9% share
10,329g
200 CS · 6.9/m
Szypkie LP#EUNE
Sylas · Jungle
7 / 3 / 2
45% KP
15,047
18.6% share
12,501g
196 CS · 6.8/m
Successful#ntnt
Ambessa · Mid
6 / 8 / 4
50% KP
24,203
29.8% share
13,180g
242 CS · 8.4/m
neXt Evil#EUNE
Caitlyn · ADC
4 / 7 / 6
50% KP
17,401
21.5% share
11,435g
212 CS · 7.4/m
Zioffy#0575
Milio · Support
0 / 5 / 14
70% KP
4,215
5.2% share
7,090g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
