Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 288 days ago
8 / 7 / 3
K / D / A
39.3%
Kill participation
731.8
Damage / min
11,825g
402.7 gold / min
17
9 placed · 1 cleared
200
6.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzxcjae#777
Malphite · Top
1 / 5 / 8
32.1% KP
15,588
15.3% share
8,630g
169 CS · 5.8/m
iTzKinG#EUNE
Ekko · Jungle
8 / 9 / 6
50% KP
18,894
18.5% share
12,627g
243 CS · 8.3/m
another lifetime#imy
Qiyana · Mid
8 / 7 / 3
39.3% KP
21,491
21.1% share
11,825g
200 CS · 6.8/m
5t34Lthy#EUNE
Smolder · ADC
8 / 5 / 8
57.1% KP
35,431
34.7% share
12,818g
227 CS · 7.7/m
metinczykzkrosna#RATL9
Morgana · Support
3 / 6 / 15
64.3% KP
10,557
10.4% share
8,783g
41 CS · 1.4/m
Red side
VictorySuccessful#ntnt
Ambessa · Top
9 / 3 / 7
50% KP
31,127
31.7% share
16,114g
271 CS · 9.2/m
Tøuch My VaJanna#MeoW
Bel'Veth · Jungle
12 / 3 / 8
62.5% KP
22,292
22.7% share
16,472g
199 CS · 6.8/m
Child Of Destiny#Gott
Kassadin · Mid
6 / 7 / 7
40.6% KP
18,255
18.6% share
13,006g
209 CS · 7.1/m
MrBones#RRR
Veigar · ADC
3 / 4 / 12
46.9% KP
19,617
20% share
13,772g
246 CS · 8.4/m
Grzygson#2137
Poppy · Support
2 / 11 / 6
25% KP
6,906
7% share
7,711g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
