Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 288 days ago
10 / 5 / 4
K / D / A
35%
Kill participation
836.3
Damage / min
13,540g
463.4 gold / min
22
7 placed · 1 cleared
231
7.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPaběnická hyena#EUNE
Kayle · Top
4 / 10 / 4
32% KP
13,942
16.4% share
10,609g
195 CS · 6.7/m
FORGOTTEN ARC#HAHAX
Malphite · Jungle
5 / 3 / 4
36% KP
14,331
16.9% share
13,050g
203 CS · 6.9/m
dodonadodo123#twtv
Yasuo · Mid
7 / 9 / 1
32% KP
17,538
20.7% share
13,229g
244 CS · 8.4/m
jediburanije#EUNE
Ezreal · ADC
6 / 6 / 5
44% KP
28,630
33.8% share
11,124g
195 CS · 6.7/m
StillStealSteel#Stiló
Thresh · Support
3 / 12 / 5
32% KP
10,388
12.2% share
8,283g
32 CS · 1.1/m
Red side
Victorysnanvaa#OIOI
Quinn · Top
5 / 5 / 11
40% KP
29,908
26.4% share
13,634g
214 CS · 7.3/m
white lies#なでぃあ
Sylas · Jungle
11 / 4 / 14
62.5% KP
22,816
20.1% share
14,212g
202 CS · 6.9/m
another lifetime#imy
Qiyana · Mid
10 / 5 / 4
35% KP
24,433
21.5% share
13,540g
231 CS · 7.9/m
R3VENGE12#EUNE
Kalista · ADC
12 / 5 / 6
45% KP
29,174
25.7% share
14,498g
223 CS · 7.6/m
Raluca Bădulescu#diva
Milio · Support
2 / 6 / 22
60% KP
7,122
6.3% share
8,944g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
