Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 288 days ago
4 / 5 / 3
K / D / A
41.2%
Kill participation
533.2
Damage / min
10,089g
376.9 gold / min
16
9 placed · 2 cleared
187
7 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMordolon#TOP
Zaahen · Top
5 / 7 / 3
47.1% KP
19,421
25.4% share
10,972g
165 CS · 6.2/m
cipkołak#kubuś
Nunu & Willump · Jungle
2 / 5 / 7
52.9% KP
7,782
10.2% share
9,306g
149 CS · 5.6/m
another lifetime#imy
Katarina · Mid
4 / 5 / 3
41.2% KP
14,272
18.6% share
10,089g
187 CS · 7/m
Nerokaigi#EUNE
Sivir · ADC
5 / 6 / 3
47.1% KP
24,867
32.5% share
12,269g
221 CS · 8.3/m
zzzzzzzzzzzsleep#zzzzz
Renata Glasc · Support
1 / 9 / 7
47.1% KP
10,213
13.3% share
7,133g
19 CS · 0.7/m
Red side
VictoryXusopnixths#niaou
Darius · Top
10 / 4 / 5
46.9% KP
33,505
32.3% share
13,994g
233 CS · 8.7/m
CRYVIE#TTV
Master Yi · Jungle
10 / 3 / 5
46.9% KP
27,695
26.7% share
12,729g
216 CS · 8.1/m
202#EUNE
Akshan · Mid
6 / 6 / 2
25% KP
18,063
17.4% share
11,403g
199 CS · 7.4/m
D4rkF4k3r#EUNE
Jinx · ADC
3 / 3 / 14
53.1% KP
19,028
18.3% share
11,286g
196 CS · 7.3/m
veke00#EUNE
Taric · Support
3 / 1 / 19
68.8% KP
5,452
5.3% share
8,973g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
