Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 287 days ago
19 / 3 / 6
K / D / A
55.6%
Kill participation
1,457.4
Damage / min
15,684g
621.6 gold / min
24
8 placed · 1 cleared
238
9.4 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryqeniu#0050
Zed · Top
8 / 7 / 7
33.3% KP
19,896
19.6% share
10,480g
123 CS · 4.9/m
Skeni Sativo#EUNE
Ekko · Jungle
13 / 1 / 10
51.1% KP
21,091
20.8% share
13,354g
215 CS · 8.5/m
another lifetime#imy
Yone · Mid
19 / 3 / 6
55.6% KP
36,774
36.3% share
15,684g
238 CS · 9.4/m
iqwery#EUNE
Twisted Fate · ADC
4 / 3 / 16
44.4% KP
15,661
15.5% share
11,171g
147 CS · 5.8/m
Gryf Wejherowo#TGW
Braum · Support
1 / 5 / 24
55.6% KP
7,893
7.8% share
7,584g
30 CS · 1.2/m
Red side
DefeatCatalinu01#2001
Varus · Top
8 / 5 / 2
55.6% KP
21,502
27.2% share
12,610g
186 CS · 7.4/m
cipkołak#kubuś
Nunu & Willump · Jungle
3 / 10 / 6
50% KP
9,080
11.5% share
8,816g
107 CS · 4.2/m
mentaIIy iII#sad
Yasuo · Mid
2 / 11 / 4
33.3% KP
13,246
16.7% share
9,183g
168 CS · 6.7/m
Yumara#mel
Miss Fortune · ADC
3 / 10 / 8
61.1% KP
24,146
30.5% share
10,019g
169 CS · 6.7/m
Lux i pari#WINX
Morgana · Support
2 / 9 / 4
33.3% KP
11,121
14.1% share
7,699g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
