Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 287 days ago
8 / 6 / 6
K / D / A
51.9%
Kill participation
1,049.7
Damage / min
11,761g
444.7 gold / min
24
12 placed · 1 cleared
197
7.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCHALLENGER OR#BALD
Darius · Top
9 / 1 / 12
50% KP
25,772
24.3% share
13,339g
182 CS · 6.9/m
ShadowIQ#EUNE
Master Yi · Jungle
12 / 7 / 7
45.2% KP
20,351
19.2% share
13,655g
169 CS · 6.4/m
EUNE K1NG#NO1
LeBlanc · Mid
12 / 7 / 6
42.9% KP
29,294
27.6% share
12,837g
178 CS · 6.7/m
Bananes#EUNE
Yunara · ADC
7 / 8 / 10
40.5% KP
19,087
18% share
12,237g
192 CS · 7.3/m
step brother#feet
Karma · Support
2 / 4 / 26
66.7% KP
11,643
11% share
10,067g
32 CS · 1.2/m
Red side
DefeatTerminal 00#EUNE
Quinn · Top
3 / 9 / 2
18.5% KP
13,896
15.5% share
9,330g
136 CS · 5.1/m
Bitie#UWU
Ambessa · Jungle
4 / 7 / 5
33.3% KP
14,028
15.7% share
10,679g
166 CS · 6.3/m
another lifetime#imy
Akali · Mid
8 / 6 / 6
51.9% KP
27,764
31% share
11,761g
197 CS · 7.4/m
lior haba#EUNE
Corki · ADC
6 / 11 / 9
55.6% KP
23,392
26.1% share
11,861g
212 CS · 8/m
L9 Myκys#EUNE
Nami · Support
6 / 9 / 11
63% KP
10,445
11.7% share
8,405g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
