Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 287 days ago
12 / 2 / 4
K / D / A
48.5%
Kill participation
1,278.5
Damage / min
14,051g
503.3 gold / min
21
12 placed · 1 cleared
223
8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRivalMid#727
Viego · Top
4 / 10 / 2
28.6% KP
15,204
20.7% share
9,008g
162 CS · 5.8/m
ShadowIQ#EUNE
Udyr · Jungle
3 / 6 / 7
47.6% KP
8,277
11.3% share
10,025g
179 CS · 6.4/m
Exehel#EUNE
Kayle · Mid
1 / 7 / 0
4.8% KP
8,950
12.2% share
10,732g
238 CS · 8.5/m
eune je joke#EUW2
Tristana · ADC
10 / 4 / 3
61.9% KP
23,614
32.2% share
14,077g
206 CS · 7.4/m
KINGOFNOTHING#MTHRX
Elise · Support
3 / 6 / 11
66.7% KP
17,395
23.7% share
8,902g
40 CS · 1.4/m
Red side
VictoryStefanosAleksand#EUNE
Irelia · Top
14 / 4 / 5
57.6% KP
29,153
29% share
18,563g
258 CS · 9.2/m
veveras003#EUNE
Nocturne · Jungle
5 / 3 / 7
36.4% KP
11,929
11.9% share
11,503g
182 CS · 6.5/m
another lifetime#imy
Katarina · Mid
12 / 2 / 4
48.5% KP
35,692
35.5% share
14,051g
223 CS · 8/m
SΛNNY#XYZ
Caitlyn · ADC
2 / 8 / 6
24.2% KP
16,105
16% share
11,199g
193 CS · 6.9/m
step brother#feet
Karma · Support
0 / 4 / 17
51.5% KP
7,668
7.6% share
8,065g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
