Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 133 days ago
12 / 3 / 3
K / D / A
50%
Kill participation
1,149.4
Damage / min
12,843g
485.9 gold / min
28
8 placed · 2 cleared
195
7.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIqushi#2201
Qiyana · Top
12 / 3 / 3
50% KP
30,382
30.9% share
12,843g
195 CS · 7.4/m
lTop1lJoker#EUNE
Bel'Veth · Jungle
11 / 3 / 4
50% KP
17,010
17.3% share
15,072g
232 CS · 8.8/m
Orgazmus Okozó#LORD
Viktor · Mid
2 / 6 / 5
23.3% KP
18,183
18.5% share
9,222g
180 CS · 6.8/m
František Bednář#EUNE
Jinx · ADC
4 / 3 / 11
50% KP
21,143
21.5% share
11,636g
193 CS · 7.3/m
SnowBunny69#hhh
Nami · Support
1 / 1 / 17
60% KP
11,611
11.8% share
8,191g
27 CS · 1/m
Red side
Defeatbest player00000#DRUNK
K'Sante · Top
4 / 5 / 3
43.8% KP
20,916
24.8% share
10,882g
198 CS · 7.5/m
Lonely Fisherman#Fish
Shen · Jungle
3 / 8 / 5
50% KP
10,147
12% share
8,335g
130 CS · 4.9/m
handlemabizz#bzns
Syndra · Mid
6 / 6 / 3
56.3% KP
21,360
25.3% share
11,019g
192 CS · 7.3/m
Jerzon#EUNE
Ashe · ADC
3 / 5 / 5
50% KP
25,872
30.7% share
11,857g
222 CS · 8.4/m
moreciawore#EUNE
Karma · Support
0 / 6 / 7
43.8% KP
5,987
7.1% share
6,368g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
