Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 128 days ago
17 / 6 / 9
K / D / A
59.1%
Kill participation
1,569.8
Damage / min
18,567g
529.2 gold / min
32
12 placed · 1 cleared
277
7.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathi its Lert#EUNE
K'Sante · Top
6 / 10 / 6
38.7% KP
31,984
24.3% share
15,309g
256 CS · 7.3/m
Burán Talázs#futyi
Briar · Jungle
10 / 12 / 5
48.4% KP
24,219
18.4% share
16,353g
235 CS · 6.7/m
pokiler#EUNE
Aurora · Mid
6 / 9 / 12
58.1% KP
31,355
23.8% share
13,249g
199 CS · 5.7/m
ArmyofOne1#Army
Ezreal · ADC
6 / 8 / 7
41.9% KP
32,922
25% share
15,343g
279 CS · 8/m
FJL#1105
Seraphine · Support
3 / 5 / 14
54.8% KP
11,210
8.5% share
9,890g
19 CS · 0.5/m
Red side
VictoryIqushi#2201
Qiyana · Top
17 / 6 / 9
59.1% KP
55,074
32.6% share
18,567g
277 CS · 7.9/m
Johan Liebert#AWARE
Kha'Zix · Jungle
12 / 4 / 15
61.4% KP
51,242
30.3% share
17,625g
246 CS · 7/m
mid maìn#EUNE
Orianna · Mid
9 / 6 / 9
40.9% KP
31,176
18.4% share
15,615g
259 CS · 7.4/m
social climber#CN1
Tristana · ADC
6 / 9 / 2
18.2% KP
26,885
15.9% share
16,486g
291 CS · 8.3/m
monstro#gap
Soraka · Support
0 / 6 / 22
50% KP
4,686
2.8% share
9,935g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
