Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 128 days ago
31 / 9 / 1
K / D / A
80%
Kill participation
2,679.6
Damage / min
21,876g
747.9 gold / min
21
11 placed · 0 cleared
207
7.1 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShapeshift#EUNE
Ambessa · Top
6 / 8 / 2
20% KP
26,168
16.3% share
12,678g
222 CS · 7.6/m
female but good#meow
Zyra · Jungle
3 / 6 / 12
37.5% KP
31,436
19.6% share
12,255g
229 CS · 7.8/m
Iqushi#2201
Katarina · Mid
31 / 9 / 1
80% KP
78,377
48.9% share
21,876g
207 CS · 7.1/m
Space Bae#EUNE
Ashe · ADC
0 / 10 / 10
25% KP
13,701
8.5% share
10,678g
178 CS · 6.1/m
Ekhe#EUNE
Alistar · Support
0 / 8 / 21
52.5% KP
10,677
6.7% share
8,387g
31 CS · 1.1/m
Red side
DefeatKlinikaTrelos#3858
Pantheon · Top
7 / 8 / 3
24.4% KP
24,486
19.2% share
11,217g
199 CS · 6.8/m
깃창장인 자르반#119
Jarvan IV · Jungle
2 / 7 / 24
63.4% KP
15,520
12.1% share
11,004g
154 CS · 5.3/m
Youbettermoove#EUNE
Sylas · Mid
15 / 11 / 9
58.5% KP
46,173
36.1% share
13,683g
165 CS · 5.6/m
Zeka#kang
Varus · ADC
13 / 6 / 9
53.7% KP
29,589
23.2% share
17,481g
216 CS · 7.4/m
STOP I nut alrd#EUNE
Thresh · Support
4 / 8 / 19
56.1% KP
12,010
9.4% share
9,153g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
