Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 117 days ago
16 / 9 / 4
K / D / A
51.3%
Kill participation
1,358.7
Damage / min
16,424g
590.1 gold / min
31
11 placed · 4 cleared
219
7.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVíρer#EUNE
Zed · Top
7 / 4 / 5
30.8% KP
44,526
31.3% share
15,549g
278 CS · 10/m
USSELESJUNGL3R#EUNE
Viego · Jungle
7 / 2 / 7
35.9% KP
19,317
13.6% share
13,855g
251 CS · 9/m
Iqushi#2201
Katarina · Mid
16 / 9 / 4
51.3% KP
37,817
26.6% share
16,424g
219 CS · 7.9/m
D4rkF4k3r#EUNE
Ezreal · ADC
8 / 0 / 7
38.5% KP
33,508
23.6% share
15,073g
277 CS · 10/m
stupkonator#feet
Thresh · Support
1 / 4 / 13
35.9% KP
6,920
4.9% share
7,348g
15 CS · 0.5/m
Red side
DefeatPogromca bandery#2137
Dr. Mundo · Top
4 / 5 / 1
26.3% KP
25,267
29% share
10,760g
195 CS · 7/m
PomeranianOwner#EUNE
Ekko · Jungle
5 / 11 / 8
68.4% KP
20,323
23.4% share
11,963g
170 CS · 6.1/m
Mrozonitto#EUNE
Malzahar · Mid
5 / 9 / 5
52.6% KP
14,225
16.3% share
11,358g
211 CS · 7.6/m
MatkoSVK0#EUNE
Sivir · ADC
4 / 5 / 3
36.8% KP
14,994
17.2% share
13,198g
267 CS · 9.6/m
Burgir バーガー#Spicy
Vel'Koz · Support
1 / 9 / 7
42.1% KP
12,198
14% share
6,958g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
