Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 107 days ago
5 / 6 / 23
K / D / A
62.2%
Kill participation
344.8
Damage / min
10,436g
395.3 gold / min
82
45 placed · 2 cleared
30
1.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWTF Gerisee#EUNE
Malphite · Top
5 / 8 / 7
38.7% KP
18,930
19.1% share
9,955g
152 CS · 5.8/m
timsev#Love
Taliyah · Jungle
4 / 7 / 10
45.2% KP
19,457
19.6% share
11,986g
227 CS · 8.6/m
CHAD KARTHUS#EUNE
LeBlanc · Mid
9 / 6 / 5
45.2% KP
20,647
20.8% share
12,381g
180 CS · 6.8/m
zane uwu#DOINB
Yasuo · ADC
3 / 9 / 4
22.6% KP
14,374
14.5% share
10,643g
194 CS · 7.3/m
OcultPaViataDate#nrasa
Poppy · Support
10 / 15 / 9
61.3% KP
25,900
26.1% share
10,238g
35 CS · 1.3/m
Red side
Victorykiziamiziatop#acc
Gwen · Top
15 / 7 / 4
42.2% KP
36,665
33.7% share
16,387g
196 CS · 7.4/m
second to none#Qiya
Qiyana · Jungle
7 / 7 / 13
44.4% KP
23,228
21.3% share
13,625g
174 CS · 6.6/m
JD julek#ego
Lissandra · Mid
8 / 2 / 12
44.4% KP
19,354
17.8% share
12,058g
207 CS · 7.8/m
Bartek Strzelec#clc
Kog'Maw · ADC
10 / 9 / 4
31.1% KP
20,515
18.8% share
14,000g
213 CS · 8.1/m
Iqushi#2201
Lulu · Support
5 / 6 / 23
62.2% KP
9,102
8.4% share
10,436g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
