Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 103 days ago
6 / 10 / 3
K / D / A
27.3%
Kill participation
592
Damage / min
13,738g
398.2 gold / min
30
9 placed · 5 cleared
261
7.6 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywhite medusa#순수한 피
Cassiopeia · Top
7 / 6 / 10
34.7% KP
20,724
14.6% share
15,162g
247 CS · 7.2/m
blade phantom#kzn
Talon · Jungle
19 / 5 / 10
59.2% KP
43,238
30.4% share
23,581g
334 CS · 9.7/m
Marian Kotleba#aaaaa
Ryze · Mid
7 / 6 / 9
32.7% KP
23,458
16.5% share
14,244g
238 CS · 6.9/m
PASTILA DE AVORT#DOXXZ
Draven · ADC
13 / 7 / 13
53.1% KP
38,558
27.1% share
19,269g
243 CS · 7/m
prokrzys#EUNE
Poppy · Support
3 / 10 / 20
46.9% KP
16,195
11.4% share
12,294g
33 CS · 1/m
Red side
DefeatIqushi#2201
Qiyana · Top
6 / 10 / 3
27.3% KP
20,423
15.1% share
13,738g
261 CS · 7.6/m
0111mgwa#peace
Fizz · Jungle
15 / 9 / 6
63.6% KP
41,563
30.8% share
18,370g
205 CS · 5.9/m
SiL3NtOnE#EUNE
Irelia · Mid
4 / 13 / 7
33.3% KP
24,252
18% share
14,013g
295 CS · 8.6/m
tolis#EUNΕ
Ziggs · ADC
6 / 9 / 8
42.4% KP
34,633
25.6% share
17,674g
307 CS · 8.9/m
Astrien#EUNE
Leona · Support
2 / 8 / 15
51.5% KP
14,156
10.5% share
9,950g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
