Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 102 days ago
12 / 13 / 4
K / D / A
44.4%
Kill participation
914
Damage / min
15,818g
477.4 gold / min
38
14 placed · 4 cleared
241
7.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDhxly#02239
Jax · Top
10 / 5 / 13
44.2% KP
34,252
18.2% share
15,989g
237 CS · 7.2/m
S I V L A#GTP
Kha'Zix · Jungle
17 / 8 / 15
61.5% KP
51,128
27.1% share
19,093g
262 CS · 7.9/m
roses fall on me#tnite
Ahri · Mid
14 / 5 / 19
63.5% KP
50,601
26.8% share
17,148g
271 CS · 8.2/m
GodKing Aurelion#RANK1
Aurelion Sol · ADC
8 / 11 / 29
71.2% KP
38,609
20.5% share
15,968g
202 CS · 6.1/m
rymsiio#333
Blitzcrank · Support
3 / 7 / 32
67.3% KP
13,961
7.4% share
10,472g
29 CS · 0.9/m
Red side
DefeatXylox#0420
Aatrox · Top
7 / 7 / 8
41.7% KP
34,803
26.1% share
13,058g
223 CS · 6.7/m
Denouementer#0xC1
Wukong · Jungle
5 / 12 / 3
22.2% KP
21,665
16.2% share
11,212g
191 CS · 5.8/m
Hey Sir#EUNE
Sylas · Mid
12 / 10 / 7
52.8% KP
37,618
28.2% share
14,126g
197 CS · 5.9/m
Iqushi#2201
Katarina · ADC
12 / 13 / 4
44.4% KP
30,285
22.7% share
15,818g
241 CS · 7.3/m
Mokokoprince#EUNE2
Rakan · Support
0 / 10 / 18
50% KP
9,112
6.8% share
8,873g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
