Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 102 days ago
2 / 8 / 13
K / D / A
65.2%
Kill participation
320.1
Damage / min
7,592g
285.6 gold / min
93
47 placed · 7 cleared
20
0.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxcx#cxc1
Qiyana · Top
5 / 5 / 1
26.1% KP
15,847
18.8% share
10,015g
212 CS · 8/m
satanic g0spel#333
Talon · Jungle
1 / 8 / 10
47.8% KP
10,933
13% share
10,022g
197 CS · 7.4/m
choco#eunak
Vladimir · Mid
4 / 7 / 4
34.8% KP
20,038
23.8% share
10,856g
205 CS · 7.7/m
ViperLifeEsports#jail
Yunara · ADC
11 / 6 / 4
65.2% KP
28,849
34.3% share
16,313g
260 CS · 9.8/m
Iqushi#2201
Lulu · Support
2 / 8 / 13
65.2% KP
8,510
10.1% share
7,592g
20 CS · 0.8/m
Red side
VictoryWalking Dragon#EUNE
Azir · Top
4 / 5 / 2
17.6% KP
16,339
14.9% share
9,995g
198 CS · 7.4/m
LΑSTWiSH777#神の介入
Malphite · Jungle
6 / 1 / 14
58.8% KP
21,498
19.6% share
12,750g
181 CS · 6.8/m
Zed The Suiiiiii#MUSTA
Zed · Mid
7 / 3 / 0
20.6% KP
22,637
20.6% share
13,030g
229 CS · 8.6/m
APHELIKING#6666
Aphelios · ADC
16 / 8 / 8
70.6% KP
43,566
39.6% share
19,289g
233 CS · 8.8/m
Ringer#why
Thresh · Support
1 / 6 / 15
47.1% KP
5,877
5.3% share
8,253g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
