Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 101 days ago
10 / 5 / 7
K / D / A
45.9%
Kill participation
1,496.8
Damage / min
17,643g
493.5 gold / min
30
14 placed · 0 cleared
318
8.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
6
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLOYALTY PROGRAM#GLASC
Sion · Top
6 / 2 / 9
45.5% KP
26,577
16.2% share
15,352g
265 CS · 7.4/m
AKA#TF2
Zed · Jungle
11 / 15 / 5
48.5% KP
38,499
23.4% share
17,599g
201 CS · 5.6/m
Frank612#EUNE
Neeko · Mid
4 / 7 / 10
42.4% KP
32,507
19.8% share
11,554g
207 CS · 5.8/m
Czarny Marcin#Black
Viktor · ADC
10 / 9 / 13
69.7% KP
54,962
33.4% share
18,870g
281 CS · 7.9/m
UFO#GIT
Nami · Support
2 / 4 / 22
72.7% KP
12,004
7.3% share
10,953g
31 CS · 0.9/m
Red side
VictoryDominance#0009
Vladimir · Top
3 / 7 / 4
18.9% KP
37,563
21.4% share
13,632g
274 CS · 7.7/m
SommerLiebe#EUNE
Taliyah · Jungle
9 / 4 / 16
67.6% KP
41,886
23.8% share
19,290g
302 CS · 8.4/m
Iqushi#2201
Yone · Mid
10 / 5 / 7
45.9% KP
53,511
30.4% share
17,643g
318 CS · 8.9/m
Haze#gyat
Lucian · ADC
14 / 10 / 4
48.6% KP
36,723
20.9% share
17,242g
222 CS · 6.2/m
weak doll#111
Milio · Support
1 / 7 / 18
51.4% KP
6,190
3.5% share
10,829g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
