Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 101 days ago
6 / 2 / 6
K / D / A
41.4%
Kill participation
887.1
Damage / min
11,237g
524.7 gold / min
16
7 placed · 2 cleared
191
8.9 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPaaweloz#drkin
Aatrox · Top
5 / 3 / 1
20.7% KP
16,476
22.7% share
9,565g
187 CS · 8.7/m
Tomek7941#EUNE
Viego · Jungle
6 / 2 / 13
65.5% KP
11,957
16.5% share
10,764g
144 CS · 6.7/m
Iqushi#2201
Ahri · Mid
6 / 2 / 6
41.4% KP
18,999
26.1% share
11,237g
191 CS · 8.9/m
Caesar Zeppeli#Hamon
Ezreal · ADC
9 / 4 / 9
62.1% KP
19,006
26.1% share
11,764g
160 CS · 7.5/m
Corben Dallas#Black
Thresh · Support
3 / 3 / 13
55.2% KP
6,245
8.6% share
7,187g
32 CS · 1.5/m
Red side
Defeatpetok666#EUNE1
Garen · Top
3 / 5 / 1
28.6% KP
8,256
13.7% share
7,983g
145 CS · 6.8/m
Overstay#EUNE
Jarvan IV · Jungle
4 / 4 / 5
64.3% KP
8,585
14.2% share
10,185g
182 CS · 8.5/m
Prince#KR10
Aurora · Mid
3 / 6 / 2
35.7% KP
16,852
27.9% share
7,531g
150 CS · 7/m
POLSKI GUMAYUSI#SKTT1
Aphelios · ADC
4 / 7 / 4
57.1% KP
19,454
32.2% share
9,527g
144 CS · 6.7/m
GOD Matyko#EUNE
Leona · Support
0 / 7 / 8
57.1% KP
7,321
12.1% share
5,695g
32 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
