Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 101 days ago
5 / 8 / 3
K / D / A
25%
Kill participation
644.2
Damage / min
13,744g
441.9 gold / min
24
13 placed · 0 cleared
277
8.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory7 cm în apă rece#the4
Tryndamere · Top
12 / 11 / 5
53.1% KP
37,476
31.3% share
17,325g
275 CS · 8.8/m
Nlrvanaflame#EUNE
Rengar · Jungle
8 / 6 / 7
46.9% KP
26,789
22.4% share
15,561g
230 CS · 7.4/m
Lodomirowsky#Plat
Syndra · Mid
5 / 8 / 7
37.5% KP
27,217
22.8% share
14,127g
251 CS · 8.1/m
Iqushi#2201
Vayne · ADC
5 / 8 / 3
25% KP
20,035
16.7% share
13,744g
277 CS · 8.9/m
legobatman9934#EUNE
Janna · Support
2 / 5 / 14
50% KP
8,109
6.8% share
9,167g
23 CS · 0.7/m
Red side
Defeatprokrzys#EUNE
Shen · Top
5 / 8 / 7
31.6% KP
13,548
12% share
9,590g
131 CS · 4.2/m
Yozuko#YIY
Diana · Jungle
12 / 3 / 11
60.5% KP
27,591
24.4% share
16,066g
231 CS · 7.4/m
Moon#Blau
Irelia · Mid
11 / 9 / 10
55.3% KP
28,485
25.1% share
15,031g
241 CS · 7.7/m
Cleomenes#MOG
Jhin · ADC
2 / 4 / 12
36.8% KP
14,583
12.9% share
12,350g
223 CS · 7.2/m
Nigiretti#GEFG
Xerath · Support
8 / 8 / 10
47.4% KP
29,082
25.7% share
12,331g
102 CS · 3.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
