Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 101 days ago
9 / 4 / 13
K / D / A
64.7%
Kill participation
1,157.9
Damage / min
19,835g
516.5 gold / min
40
14 placed · 6 cleared
390
10.2 CS / min
Objective control
3
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
13
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat0 1#x 1
Twisted Fate · Top
6 / 15 / 8
41.2% KP
27,497
16.6% share
18,101g
249 CS · 6.5/m
Dr Qaczor#EUNE
Kha'Zix · Jungle
7 / 9 / 9
47.1% KP
29,458
17.8% share
18,124g
288 CS · 7.5/m
Iqushi#2201
Ahri · Mid
9 / 4 / 13
64.7% KP
44,464
26.9% share
19,835g
390 CS · 10.2/m
cherry waves#1083
Tristana · ADC
8 / 7 / 6
41.2% KP
36,973
22.3% share
17,114g
313 CS · 8.2/m
Askarek#EUNE
Vel'Koz · Support
4 / 8 / 13
50% KP
27,111
16.4% share
13,295g
76 CS · 2/m
Red side
VictorylolGYM#EUNE
Shen · Top
10 / 7 / 13
53.5% KP
22,343
16.7% share
15,444g
224 CS · 5.8/m
2 3 BPG#1906
Fiddlesticks · Jungle
8 / 7 / 10
41.9% KP
27,590
20.6% share
16,409g
278 CS · 7.2/m
Frank612#EUNE
Sylas · Mid
17 / 7 / 5
51.2% KP
40,384
30.1% share
19,294g
255 CS · 6.6/m
CR7#2008u
Lucian · ADC
8 / 6 / 4
27.9% KP
30,694
22.9% share
20,045g
348 CS · 9.1/m
Weather Report#SHUNI
Nami · Support
0 / 7 / 20
46.5% KP
13,029
9.7% share
10,707g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
