Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 97 days ago
13 / 5 / 6
K / D / A
61.3%
Kill participation
1,093.9
Damage / min
13,915g
529.4 gold / min
33
11 placed · 0 cleared
211
8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIqushi#2201
Akali · Top
13 / 5 / 6
61.3% KP
28,752
28.3% share
13,915g
211 CS · 8/m
kostas miške#Elvii
Sylas · Jungle
13 / 1 / 11
77.4% KP
28,694
28.3% share
14,099g
218 CS · 8.3/m
MARSEILLE CRAVER#loric
Zed · Mid
2 / 3 / 9
35.5% KP
15,521
15.3% share
10,211g
219 CS · 8.3/m
Petrichor#0023
Tristana · ADC
3 / 2 / 11
45.2% KP
17,911
17.7% share
12,579g
210 CS · 8/m
Nitrous Oxide#00000
Sona · Support
0 / 2 / 19
61.3% KP
10,573
10.4% share
7,217g
29 CS · 1.1/m
Red side
DefeatPumped Tomi#OSNS
Gragas · Top
4 / 8 / 3
53.8% KP
23,654
33% share
10,230g
210 CS · 8/m
16 γραμμες#11111
Ekko · Jungle
8 / 5 / 0
61.5% KP
15,582
21.7% share
12,914g
230 CS · 8.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
0 / 6 / 4
30.8% KP
11,511
16% share
7,792g
173 CS · 6.6/m
LukiX96#ff15
Samira · ADC
1 / 5 / 0
7.7% KP
11,310
15.8% share
9,843g
251 CS · 9.5/m
Cranivire#28227
Tahm Kench · Support
0 / 7 / 3
23.1% KP
9,701
13.5% share
6,088g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
