Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 96 days ago
13 / 5 / 2
K / D / A
51.7%
Kill participation
1,161.5
Damage / min
15,245g
565.7 gold / min
18
9 placed · 4 cleared
259
9.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySisyphus#15975
Tryndamere · Top
11 / 2 / 2
44.8% KP
21,448
25.6% share
15,105g
255 CS · 9.5/m
Dhxly#02239
Amumu · Jungle
2 / 0 / 10
41.4% KP
7,397
8.8% share
11,388g
210 CS · 7.8/m
Moon#Blau
Annie · Mid
3 / 6 / 11
48.3% KP
15,136
18.1% share
8,983g
164 CS · 6.1/m
Iqushi#2201
Ezreal · ADC
13 / 5 / 2
51.7% KP
31,302
37.4% share
15,245g
259 CS · 9.6/m
alles bunt#000
Yuumi · Support
0 / 1 / 17
58.6% KP
8,486
10.1% share
7,922g
16 CS · 0.6/m
Red side
Defeatvampire heart#ゼロから
Irelia · Top
1 / 12 / 0
7.1% KP
8,293
15.7% share
8,366g
184 CS · 6.8/m
Tatsu#big
Master Yi · Jungle
4 / 4 / 2
42.9% KP
6,760
12.8% share
10,995g
206 CS · 7.6/m
MARSEILLE CRAVER#loric
Zed · Mid
5 / 1 / 5
71.4% KP
20,386
38.5% share
12,062g
263 CS · 9.8/m
J0HN KIRIAK0U#humus
Syndra · ADC
1 / 7 / 2
21.4% KP
12,407
23.5% share
11,247g
237 CS · 8.8/m
V David#EUNE
Nautilus · Support
3 / 5 / 0
21.4% KP
5,053
9.6% share
6,743g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
