Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 95 days ago
2 / 6 / 2
K / D / A
16.7%
Kill participation
479.6
Damage / min
10,051g
332.6 gold / min
29
13 placed · 1 cleared
206
6.8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHere to Dunk#EUNE
Darius · Top
4 / 7 / 4
33.3% KP
17,741
18.8% share
11,927g
209 CS · 6.9/m
16 γραμμες#11111
Ekko · Jungle
10 / 10 / 8
75% KP
25,697
27.2% share
14,076g
201 CS · 6.7/m
Iqushi#2201
Kassadin · Mid
2 / 6 / 2
16.7% KP
14,491
15.4% share
10,051g
206 CS · 6.8/m
Cwlciejka#glut
Lucian · ADC
8 / 6 / 9
70.8% KP
29,707
31.5% share
16,680g
250 CS · 8.3/m
ZED on fire#EUNE
Thresh · Support
0 / 12 / 15
62.5% KP
6,762
7.2% share
8,161g
30 CS · 1/m
Red side
VictoryNoxus guillotine#EUNE
Yone · Top
4 / 6 / 6
24.4% KP
18,424
13.1% share
11,390g
213 CS · 7/m
Acrozo#0001
Jarvan IV · Jungle
6 / 6 / 20
63.4% KP
19,034
13.5% share
13,858g
199 CS · 6.6/m
Moon#Blau
Annie · Mid
15 / 1 / 14
70.7% KP
56,328
40% share
16,609g
270 CS · 8.9/m
wojanek JD#1029
Kai'Sa · ADC
15 / 6 / 11
63.4% KP
36,656
26% share
22,271g
306 CS · 10.1/m
drgd#2711
Blitzcrank · Support
1 / 5 / 21
53.7% KP
10,291
7.3% share
8,647g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
