Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 92 days ago
14 / 6 / 10
K / D / A
58.5%
Kill participation
1,612.7
Damage / min
18,212g
512.8 gold / min
34
12 placed · 3 cleared
313
8.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPmK#3G0
Shyvana · Top
11 / 8 / 10
58.3% KP
41,292
27.7% share
16,237g
295 CS · 8.3/m
dj0lee#4776
Amumu · Jungle
3 / 8 / 15
50% KP
20,769
13.9% share
11,403g
169 CS · 4.8/m
BYLB Eternal#EUNE
Syndra · Mid
15 / 7 / 5
55.6% KP
48,567
32.5% share
18,971g
268 CS · 7.5/m
CHARON1#NiKKE
Ezreal · ADC
6 / 8 / 13
52.8% KP
32,070
21.5% share
17,864g
290 CS · 8.2/m
SophiaDiggins#EUNE
Milio · Support
1 / 10 / 21
61.1% KP
6,548
4.4% share
9,062g
29 CS · 0.8/m
Red side
VictoryAdelean#Cross
Yone · Top
6 / 15 / 3
22% KP
24,186
16.1% share
15,207g
251 CS · 7.1/m
SectumXsemprA#EUNE
Lillia · Jungle
9 / 4 / 12
51.2% KP
31,583
21.1% share
17,477g
270 CS · 7.6/m
Iqushi#2201
Katarina · Mid
14 / 6 / 10
58.5% KP
57,279
38.2% share
18,212g
313 CS · 8.8/m
Mileena#bimbo
Mel · ADC
9 / 5 / 6
36.6% KP
24,846
16.6% share
17,268g
249 CS · 7/m
Semík#EUNE
Blitzcrank · Support
3 / 6 / 21
58.5% KP
12,038
8% share
11,530g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
