Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 91 days ago
21 / 8 / 4
K / D / A
48.1%
Kill participation
1,332.3
Damage / min
18,166g
552.4 gold / min
25
7 placed · 3 cleared
256
7.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMiketa#EUNE
Akshan · Top
7 / 8 / 13
38.5% KP
29,451
20.9% share
15,867g
227 CS · 6.9/m
Made in Heaven#losxc
Kayn · Jungle
11 / 5 / 9
38.5% KP
29,789
21.2% share
17,520g
302 CS · 9.2/m
Iqushi#2201
Locke · Mid
21 / 8 / 4
48.1% KP
43,809
31.1% share
18,166g
256 CS · 7.8/m
Shining Idol#sugar
Seraphine · ADC
6 / 7 / 18
46.2% KP
22,037
15.7% share
16,072g
256 CS · 7.8/m
Impulsive#000
Pyke · Support
7 / 11 / 16
44.2% KP
15,587
11.1% share
12,780g
35 CS · 1.1/m
Red side
Defeatflyerbek#mint
Ambessa · Top
11 / 12 / 5
42.1% KP
37,898
28% share
15,614g
190 CS · 5.8/m
LncL#Daisy
Jayce · Jungle
6 / 11 / 11
44.7% KP
23,863
17.6% share
16,767g
219 CS · 6.7/m
rymsiio#333
Kassadin · Mid
11 / 10 / 4
39.5% KP
34,802
25.7% share
16,758g
258 CS · 7.8/m
Die Welt Brennt#333
Tristana · ADC
5 / 9 / 5
26.3% KP
28,809
21.3% share
15,496g
270 CS · 8.2/m
ΠΑΛΙΚΑΡΙ#ΑΞΙΟ
Thresh · Support
5 / 10 / 15
52.6% KP
9,939
7.3% share
10,831g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
