Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 90 days ago
15 / 10 / 11
K / D / A
65%
Kill participation
1,340.9
Damage / min
16,263g
445.8 gold / min
33
13 placed · 2 cleared
239
6.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMM16#MM16
Malphite · Top
4 / 7 / 6
25% KP
19,741
12.1% share
14,640g
244 CS · 6.7/m
Reyst1#EUNE
Jarvan IV · Jungle
7 / 8 / 25
80% KP
32,303
19.8% share
17,172g
265 CS · 7.3/m
Iqushi#2201
Katarina · Mid
15 / 10 / 11
65% KP
48,921
30% share
16,263g
239 CS · 6.6/m
MadaraUchiha30#EUNE
Ezreal · ADC
10 / 6 / 15
62.5% KP
47,981
29.4% share
19,591g
315 CS · 8.6/m
UltForCrab#EUW
Leona · Support
4 / 9 / 25
72.5% KP
14,251
8.7% share
11,696g
33 CS · 0.9/m
Red side
DefeatRageHub#EUNE
K'Sante · Top
6 / 6 / 14
50% KP
32,952
21.5% share
14,797g
236 CS · 6.5/m
WashedChallanger#IHFN
Wukong · Jungle
17 / 5 / 11
70% KP
46,648
30.5% share
21,975g
276 CS · 7.6/m
simple the david#EUNE
Galio · Mid
11 / 7 / 15
65% KP
33,846
22.1% share
15,727g
201 CS · 5.5/m
Frenkiee#EUNE
Corki · ADC
6 / 10 / 11
42.5% KP
33,569
21.9% share
15,817g
255 CS · 7/m
ufon990#EUNE
Lulu · Support
0 / 12 / 20
50% KP
6,179
4% share
9,817g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
