Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 88 days ago
16 / 10 / 5
K / D / A
46.7%
Kill participation
1,231
Damage / min
16,353g
535.3 gold / min
25
13 placed · 2 cleared
202
6.6 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAdelean#Cross
Yone · Top
1 / 11 / 5
20% KP
23,291
17.1% share
12,193g
266 CS · 8.7/m
IT IS HUNTING US#EUNE
Camille · Jungle
3 / 12 / 15
60% KP
28,237
20.7% share
12,559g
180 CS · 5.9/m
Stufrutky#2725
Ahri · Mid
8 / 8 / 6
46.7% KP
32,326
23.7% share
12,782g
221 CS · 7.2/m
Martipleven#7777
Twitch · ADC
13 / 7 / 7
66.7% KP
39,558
29% share
15,753g
225 CS · 7.4/m
Fluky#EUNE
Rell · Support
5 / 7 / 18
76.7% KP
13,075
9.6% share
10,524g
23 CS · 0.8/m
Red side
VictoryMarkDunge#EUNE
Zaahen · Top
11 / 1 / 6
37.8% KP
31,063
27.4% share
16,366g
289 CS · 9.5/m
Adam#opszt
Sylas · Jungle
12 / 5 / 8
44.4% KP
17,632
15.6% share
17,228g
261 CS · 8.5/m
Iqushi#2201
Katarina · Mid
16 / 10 / 5
46.7% KP
37,607
33.2% share
16,353g
202 CS · 6.6/m
krysikk adc#EUNE
Jhin · ADC
4 / 10 / 9
28.9% KP
16,635
14.7% share
13,812g
235 CS · 7.7/m
Mangaloo4#EUNE
Thresh · Support
2 / 4 / 20
48.9% KP
10,342
9.1% share
9,952g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
