Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 85 days ago
18 / 4 / 15
K / D / A
73.3%
Kill participation
1,437.7
Damage / min
18,955g
641.1 gold / min
37
5 placed · 6 cleared
269
9.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCGU#cgcg
Ornn · Top
5 / 5 / 11
35.6% KP
16,195
13.3% share
11,525g
179 CS · 6.1/m
Iqushi#2201
Talon · Jungle
18 / 4 / 15
73.3% KP
42,509
34.8% share
18,955g
269 CS · 9.1/m
gezto#esz
Syndra · Mid
12 / 4 / 11
51.1% KP
35,182
28.8% share
14,165g
214 CS · 7.2/m
Swiss Banklord#0420
Vladimir · ADC
6 / 4 / 3
20% KP
13,938
11.4% share
12,264g
193 CS · 6.5/m
Petorn#EUNE
Alistar · Support
4 / 7 / 22
57.8% KP
14,383
11.8% share
10,615g
14 CS · 0.5/m
Red side
DefeatNihilist irl v7#EUNE
Gangplank · Top
5 / 9 / 4
37.5% KP
28,373
23.2% share
13,217g
188 CS · 6.4/m
Reyst1#EUNE
Naafiri · Jungle
2 / 11 / 6
33.3% KP
16,137
13.2% share
10,375g
198 CS · 6.7/m
Moon#Blau
Orianna · Mid
4 / 10 / 6
41.7% KP
20,009
16.4% share
11,300g
210 CS · 7.1/m
Xormon#rosen
Draven · ADC
11 / 6 / 4
62.5% KP
42,270
34.6% share
17,637g
257 CS · 8.7/m
FreakEinstein#loyal
Sona · Support
2 / 9 / 14
66.7% KP
15,422
12.6% share
8,583g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
