Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 75 days ago
5 / 9 / 3
K / D / A
29.6%
Kill participation
549
Damage / min
12,243g
391.2 gold / min
23
5 placed · 4 cleared
224
7.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdodonadodo#int
Irelia · Top
9 / 10 / 7
59.3% KP
37,262
34.4% share
19,898g
308 CS · 9.8/m
Regnum#EUNE1
Shaco · Jungle
10 / 7 / 7
63% KP
24,603
22.7% share
15,524g
209 CS · 6.7/m
Iqushi#2201
Locke · Mid
5 / 9 / 3
29.6% KP
17,185
15.9% share
12,243g
224 CS · 7.2/m
Haso#002
Caitlyn · ADC
2 / 11 / 5
25.9% KP
17,414
16.1% share
12,327g
218 CS · 7/m
GabrychaBąk123#JDisa
Camille · Support
1 / 8 / 9
37% KP
11,869
11% share
8,987g
34 CS · 1.1/m
Red side
VictoryCapcaunDemon#fortn
Zaahen · Top
9 / 7 / 7
35.6% KP
24,842
20.2% share
14,752g
244 CS · 7.8/m
SvSavaTeraBugare#EUNE
Bel'Veth · Jungle
8 / 6 / 7
33.3% KP
17,350
14.1% share
14,038g
229 CS · 7.3/m
Marian Kotleba#aaaaa
Akali · Mid
5 / 7 / 8
28.9% KP
19,873
16.1% share
10,683g
170 CS · 5.4/m
Hjalte2#EUNE
Hwei · ADC
7 / 3 / 9
35.6% KP
33,016
26.8% share
15,736g
273 CS · 8.7/m
L9 Myκys#EUNE
Pantheon · Support
16 / 4 / 10
57.8% KP
28,125
22.8% share
15,067g
57 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
