Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 73 days ago
7 / 5 / 10
K / D / A
45.9%
Kill participation
1,037.6
Damage / min
14,701g
471.7 gold / min
33
11 placed · 5 cleared
266
8.5 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFiend#xoe
Akali · Top
7 / 6 / 8
40.5% KP
23,087
21.2% share
13,053g
240 CS · 7.7/m
blagoje#ДСПТ
Talon · Jungle
10 / 10 / 8
48.6% KP
21,444
19.7% share
15,022g
190 CS · 6.1/m
Iqushi#2201
Katarina · Mid
7 / 5 / 10
45.9% KP
32,337
29.7% share
14,701g
266 CS · 8.5/m
Samiraism#curlz
Samira · ADC
11 / 5 / 6
45.9% KP
21,484
19.7% share
15,945g
229 CS · 7.3/m
Xynio#EUNE
Camille · Support
2 / 6 / 14
43.2% KP
10,652
9.8% share
9,434g
29 CS · 0.9/m
Red side
VictoryStefanosAleksand#EUNE
Irelia · Top
9 / 8 / 10
59.4% KP
31,243
27.5% share
16,393g
278 CS · 8.9/m
zarenek#EUNE
Amumu · Jungle
7 / 7 / 11
56.3% KP
21,188
18.6% share
14,110g
215 CS · 6.9/m
LORD UROŠ#333
Malzahar · Mid
3 / 6 / 10
40.6% KP
15,103
13.3% share
12,691g
260 CS · 8.3/m
Mil0Š 031#ipce
Jinx · ADC
11 / 8 / 9
62.5% KP
35,895
31.6% share
17,973g
235 CS · 7.5/m
LuluTherapy#lemek
Lulu · Support
2 / 8 / 21
71.9% KP
10,220
9% share
10,281g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
