Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Flex · 71 days ago
13 / 8 / 7
K / D / A
62.5%
Kill participation
842.4
Damage / min
15,955g
437.9 gold / min
31
14 placed · 6 cleared
244
6.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbiong#twuj
K'Sante · Top
1 / 6 / 6
31.8% KP
25,000
19.8% share
12,335g
299 CS · 8.2/m
Meras#GGWP
Wukong · Jungle
6 / 6 / 5
50% KP
15,263
12.1% share
13,139g
209 CS · 5.7/m
KatFromHell#3435
Orianna · Mid
10 / 5 / 5
68.2% KP
45,075
35.7% share
15,112g
252 CS · 6.9/m
żwirson#noob
Ziggs · ADC
2 / 7 / 7
40.9% KP
26,065
20.6% share
12,911g
274 CS · 7.5/m
TańczącyZCw3Iami#SPEL
Camille · Support
3 / 8 / 10
59.1% KP
15,003
11.9% share
10,811g
37 CS · 1/m
Red side
VictoryFheder#EUNE
Renekton · Top
2 / 1 / 13
46.9% KP
21,631
15.9% share
14,485g
283 CS · 7.8/m
dodonadodo#int
Qiyana · Jungle
6 / 9 / 12
56.3% KP
26,244
19.3% share
17,158g
301 CS · 8.3/m
Iqushi#2201
Locke · Mid
13 / 8 / 7
62.5% KP
30,691
22.5% share
15,955g
244 CS · 6.7/m
wisp#kap
Vayne · ADC
11 / 1 / 12
71.9% KP
49,401
36.2% share
21,399g
299 CS · 8.2/m
absolute degen#efrqw
Lulu · Support
0 / 3 / 21
65.6% KP
8,351
6.1% share
9,918g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
