Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Flex · 71 days ago
4 / 4 / 6
K / D / A
41.7%
Kill participation
545.7
Damage / min
12,432g
427.7 gold / min
26
9 placed · 3 cleared
275
9.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThavuk#EUNE
Renekton · Top
5 / 6 / 0
45.5% KP
22,930
29.1% share
11,786g
223 CS · 7.7/m
Pugnadeus#EUNE
Maokai · Jungle
2 / 5 / 4
54.5% KP
11,521
14.6% share
10,090g
190 CS · 6.5/m
JãyceBond#2137
Jayce · Mid
2 / 5 / 4
54.5% KP
22,476
28.5% share
10,945g
265 CS · 9.1/m
BunnySvK#EUNE
Zeri · ADC
2 / 4 / 3
45.5% KP
13,433
17% share
11,578g
248 CS · 8.5/m
Safirya#uwu
Yuumi · Support
0 / 4 / 6
54.5% KP
8,500
10.8% share
6,637g
14 CS · 0.5/m
Red side
VictoryFheder#EUNE
Sion · Top
2 / 4 / 12
58.3% KP
24,529
27.1% share
10,687g
198 CS · 6.8/m
La Noche Triste#Sweet
Nocturne · Jungle
7 / 1 / 11
75% KP
14,346
15.9% share
14,045g
240 CS · 8.3/m
Iqushi#2201
Locke · Mid
4 / 4 / 6
41.7% KP
15,863
17.5% share
12,432g
275 CS · 9.5/m
wisp#kap
Ezreal · ADC
10 / 1 / 6
66.7% KP
27,927
30.9% share
16,565g
283 CS · 9.7/m
absolute degen#efrqw
Karma · Support
1 / 1 / 16
70.8% KP
7,805
8.6% share
8,341g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
